A downloadable Unreal Engine plugin for Windows

Buy Now$10.00 USD or more

Automatically create instanced materials for large numbers of textures, placing basecolor/normal/roughness/etc in the correct parameter slots regardless of the shape or complexity of your parent material.


MatBatchUEr examines the content browser directory (and subdirectories) of your choice for textures, testing to see if they match any of the patterns you've described and sorting them accordingly. Everything that doesn't match a known pattern gets treated as belonging to the default parameter you've selected. It will then use a base material of your choice as a pattern to create material instances for every 'group' it finds, where you want them, keeping directory trees intact.


The plugin looks for texture parameters in the following chains:

  • Base Color
  • Specular
  • Metallic
  • Roughness
  • Emissive Color
  • Subsurface Color
  • Opacity
  • Opacity Mask
  • World Position Offset
  • World Displacement
  • Tessellation Multiplier
  • Ambient Occlusion
  • Refraction
  • Pixel Depth Offset


More information

Published140 days ago
StatusIn development
CategoryTool
PlatformsWindows
AuthorNT Entertainment
Tagsmaterials, plugin, unreal-engine

Purchase

Buy Now$10.00 USD or more

In order to download this Unreal Engine plugin you must purchase it at or above the minimum price of $10.00 USD. You will get access to the following files:

MatBatchUEr 1.0a 4.11 397 kB
MatBatchUEr 1.0a 4.12.5 402 kB
MatBatchUEr 1.0a 4.13 395 kB
MatBatchUEr 1.0a 4.14 398 kB
MatBatchUEr Source 453 kB

Download demo

Download
MatBatchUEr Documentation (415 kB)

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