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I found a BUG.

I imported a cs: source map,

I found the mesh lightmap problem,

The color is not normal after building the lights.

Do you know how to fix this?

Not a bug, but a difference in how Source and UE do lightmapping.
Make sure there's only one directional light in your map, otherwise it'll be overbright.
Also, you might have to adjust lightmap resolutions, depending on your map.

Thanks, do you know how to adjust lightmap resolutions?

You can either set your lightmap resolution higher than the default on the ConfigUEr tab so that it gets applied to everything on import (which might be overkill), or adjust them case-by-case in-editor by selecting the mesh in the level, then going to the details tab. Scroll down to the Lighting section, click overridden and select a new lightmap size.
(If you want to do this automatically, I did another plugin that does that you might want to check out)

Great autolightmapuer plugin, i'm using it

Are there any type of limits on the maximum number of brushes? Some of the maps I had took almost days to compile in Hammer.

I'm sure the limits are much larger in UE though.

I'm sure there are eventual (rendering framerate linked) limits, but I couldn't really tell you what they are.
It definitely won't take days to import your maps into UE either.

I have a question about this before I buy. So my question is, if I import my map into UE4, will I be able to edit the textures on individual sides of a model like in Hammer?

Not at the moment, I'm afraid. If it's a single brush, you can export the fbx to your favourite editing program and re-import. If it's multiple brushes, you should be able to tell HammUEr to only reimport those after you've modified them in Hammer.

(Epic are working on some kind of in-editor mesh modification thing, tho, although I've only seen it demo'd with VR?)

Ok. However, If I do use textures on different faces will it also be transferred over to UE4?

I'm assuming you mean "can a brush have multiple textures on it and still keep them", right?
Then the answer is yes. The materials you've selected in Hammer will be applied to the faces in UE

Yes, that is what I mean. And thanks for the reply!

every map i import turns black and wont light? does hammuer not generate uvs?

Weird.
It does, and if there are lights in your imported map (or if you add ones in your Unreal map, like the default map's sky sphere), it should automatically show you at least preview lighting for your map. (Example)

Hello, just wondering if this plugin would allow me to import old Enemy Territory maps to UE4?

Sort of.

If you still have your original map file, it *should* be able to import most(?) of it correctly.

The ones I've seen based on decompiled bsp files (which has been all the test stuff people have sent me) all had broken texture scaling, tho.

Does it convert the Source 2 .vmap format?

Sorry, there is no Source 2 support at the moment, nor is it planned, since Source 2 is a brand new engine which works in a totally different way from the older engines HammUEr supports.

Viewing most recent comments 131 to 137 of 137 · Previous page · First page